Minecraft Potion Brewing Guide
The four base bottles and the 19 effect potions a brewing stand can make in Java Edition 26.2, all 23 of them. Recipes, chains, durations and variants.
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How to brew a potion in Minecraft
Pick the potion
The list is filtered as base, positive, negative or mixed, so a griefing potion and a healing one are never in the same column.
Follow the chain
Every chain starts at a water bottle and names each ingredient in the order the brewing stand takes them.
Add the variants
Redstone stretches the duration, glowstone raises the level, and the entry says which of the two that potion accepts.
Copy the give command
The command hands you the finished potion for the times when brewing it is not the point.
How It Works
Interactive brewing recipes with ingredient chains.
Java Edition 26.2Checked on against 23 brewable potions from the potion registryPage updated
How to Use the Potion Brewing Guide
The language file of Java Edition 26.2 lists 26 potion names, but the potion registry itself holds 24: Levitation and the empty potion are names with no potion behind them. Of those 24 only Luck has no recipe at any brewing stand, so this tool holds the other 23, the Trial Chambers potions Oozing, Infestation, Weaving and Wind Charging included. Those four carry the names the game itself prints, which are not the names of their effects: the Potion of Infestation gives Infested, and the Potion of Wind Charging gives Wind Charged. Use the search bar to filter by potion name, effect, or ingredient. Select a category to narrow results to positive, negative, or base potions. Click any potion card to see full details including the exact brewing chain from water bottle to finished product.
Understanding Brewing Chains
Every potion in Minecraft starts with a Water Bottle. Most useful potions require brewing an Awkward Potion first by adding Nether Wart. From there, you add a specific ingredient to create the desired effect. Some potions chain further: for example, a Potion of Night Vision can be corrupted with a Fermented Spider Eye to create a Potion of Invisibility. The detail view shows these chains visually so you can plan your ingredients before heading to the brewing stand, and the brewing ingredient calculator turns the same chain into a shopping list with the fuel and the bottles counted in. Luck is the one potion with no recipe at any brewing stand, so the only way to hold one is to be given it, and the command generator writes that give line.
Potion Variants and Modifications
Most potions can be modified in several ways. Adding Redstone Dust extends the duration of a potion. Adding Glowstone Dust enhances the potency but usually shortens the duration. Adding Gunpowder to any potion creates a Splash Potion that can be thrown. Adding Dragon's Breath to a Splash Potion creates a Lingering Potion that leaves an area of effect cloud. This guide shows all available variants for each potion, including the modified duration and effect level.
Common Use Cases
Players use this tool to prepare for boss fights by checking which potions to brew and what ingredients to gather. It helps when setting up automatic brewing systems by providing the exact recipe order. Server administrators reference the potion IDs for custom shop plugins and command blocks. The give command output lets you instantly obtain any potion in creative mode or through a command block for testing and map-making. Those potion IDs sit next to every other item ID in the block and item database.
What the effects themselves do
| Not everything is brewable | Luck, and the potion the game calls uncraftable, exist as items but have no recipe. They are command only, which is why neither of them appears in the list above. |
|---|---|
| Weakness is the exception | It is the one useful potion that skips the awkward step entirely, brewed from a fermented spider eye straight onto a water bottle. |
| Effects do not add up | Drinking the same effect twice does not stack it. The stronger one takes over, and the weaker one is simply replaced. |
| Instant against lasting | Healing and harming apply once and are gone. The effect potions run on a timer, which is what redstone extends and what a splash shortens, except oozing, infested, weaving and wind charging, which have no extended form at all. |
| Milk | A milk bucket clears every effect at once, good and bad, with no way to keep the ones you wanted. |
| Undead | Healing hurts undead mobs and harming heals them, which turns a potion of harming into a support item in the wrong fight. |
The potion registry of Java Edition 26.2 holds 46 entries, 24 of them base names, and PotionBrewing turns 23 of those into a recipe. Those 23 are the potions on this page, matched one for one on 8 August 2026, with only Luck left out because no stand can make it.
How many trips to the stand a full potion cupboard costs
Every potion here knows what it is brewed from, so the chains can be walked backwards to a water bottle and counted. A stand holds three bottles per operation, so the count below is operations and not bottles.
brews for one potion = the length of its chain back to a water bottle, minus the bottle itselfsplash = one more operation, on up to three bottles at oncelingering = one more again, on the splash versionThe three bottle slots are what make 78 land so neatly. Send three bottles down each chain and you finish with three of the same potion: leave one alone, turn two into splash, turn one of those into lingering, and one shelf of every form is done. Fill only one slot and the identical cupboard costs three times the operations.
Frequently Asked Questions
Questions about potions
Can I put two effects in one bottle?
No. A bottle carries one brewed effect, and adding a second ingredient replaces or corrupts the first rather than combining them. Layered effects come from drinking two potions.
Which potions cannot be brewed at all?
Luck and the uncraftable potion have no recipe in any edition, so they only ever come from a command or from creative, and neither of them appears in the list above. Every potion that does appear there is reached from a water bottle.
Why did my potion of harming heal the skeleton?
Undead mobs invert healing and harming. Skeletons, zombies, withers and the like take damage from healing and are healed by harming, which makes splash healing a crowd control tool in a mob farm.
How do I get rid of an effect I do not want?
Drink milk. It removes everything at once, so it cures poison and wither but also throws away the strength and speed you were carrying.
